Melon Patch

Melon Patch will be a short, simple game where the player goes melon picking in hopes of getting more good melons than bad ones. 1280 x 720, runs on ActionScript 3.0, and created fully in Adobe Animate. A prototype video is below.

Finished, the game will have more versions of bad melons, a life counter, and more detailed endings. It’s meant to be a cute game with a weird, horror-like element in the things that come out of the bad melons. The bad melons could potentially kill the player!

The background music is credited in the video, from Freesound.org by the author plasterbrain. Many of the sound effects are downloaded from Zapsplat.com. I composited them or otherwise edited them to make the different melon sounds. Sounds are from the following ZapSplat authors: AudioTank and ZapSplat.

A future bad melon!

All graphics and animations for Melon Patch were created in Adobe Animate.

Melon Patch was conceived during an experiment with buttons in Adobe Animate. The concept was for a creepy melon patch with one melon sending a skull flying in the user’s face. It has evolved into a more funny concept, with the occasional bad melon as a sort of gag. The potential bad ending, for example, would involve a dead sprite representing the player having an argument with the text boxes that had given him instructions to pick melons.